Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response
Explore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertia
Apply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports balls
Enhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displays
Capture 3D sound effects with the OpenAL audio API
If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You’ll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices.
Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team. Download eBook Free »
The source code for this edition is updated to utilize the latest editions of DirectX and Visual Studio.
Features expanded coverage within the chapters for the C# Editor, resource caching, and network code.
Thoroughy covers game architecture, explaining how the different components of a game engine work together.
Complete source code is included, and ever line is explained.
Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you’ll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book.
This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of game actors, AI, shader programming, LUA scripting, the C# editor, and other important updates to every chapter. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice. Download eBook Free »
Designing Games: A Guide to Engineering Experiences
Create game mechanics to trigger a range of emotions and provide a variety of play
Explore several options for combining narrative with interactivity
Build interactions that let multiplayer gamers get into each other’s heads
Motivate players through rewards that align with the rest of the game
Establish a metaphor vocabulary to help players learn which design aspects are game mechanics
Plan, test, and analyze your design through iteration rather than deciding everything up front
Learn how your game’s market positioning will affect your design
Designing Games: A Guide to Engineering Experiences
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. Download eBook Free »
Clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its sub-systems
Explore essential topics such as graphics, sound, networking and user input
Helpful tips and techniques to increase the potential of your Torque 3D games
Torque 3D Game Development Cookbook
Torque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools that Torque 3D provides, finishing a high quality 3D game requires time and knowledge.
Torque 3D Game Development Cookbook is a practical guide that takes you through each of the major steps on the journey to creating your game, while learning a few tricks along the way.
The recipes in this book start off with learning some of the finer points about TorqueScript. The book then moves on to each of Torque 3D’s subsystems and ends with a variety of game play recipes.
Once you are done with Torque 3D Game Development Cookbook you’ll be on your way to creating amazing 3D games and gain expert knowledge of Torque 3D. Download eBook Free »
Building a 3D game for the Windows Phone 7 platform
Drawing 2D and 3D graphics on Windows Phone.
Using the rich capabilities of the Windows Phone platform.
Creating a custom framework step by step that will act as a base for building (future) games.
An engaging and hands on beginner’s guide to Windows Phone 7 3D game development using XNA 4.0.
Building your First Mobile Game using XNA 4.0
Building your First Mobile Game using XNA 4.0 is the book for starting game development on the Windows Phone 7 platform. This book will go over the technical aspects of building games along with designing your own framework. Finally we’ll build an actual game together from the ground up! This book will set future mobile game developers in the right direction.
The XNA framework empowers us to build 2D and 3D games for PC, Xbox 360 and Windows Phone 7. We will use those capabilities to create stunning 3D games for the Windows Phone 7 platform. We will start by covering the basics like drawing graphics, followed by building a custom framework and end with building a game together! Download eBook Free »
Step by step detailed instructions and information on a number of AndEngine functions, including illustrations and diagrams for added support and results
Learn all about the various aspects of AndEngine with prime and practical examples, useful for bringing your ideas to life
Improve the performance of past and future game projects with a collection of useful optimization tips
Structure your applications in a manner that provides a smooth flow from splash screen to level selection, to game play
AndEngine for Android Game Development Cookbook
AndEngine is a broad 2D game engine which allows game developers, both experienced and inexperienced, to develop games for the Android platform with ease. Don’t be fooled by the simplicity, though. As easy as it is to “pick up and go,” AndEngine includes enough functionality to bring any type of 2D game world to life.
The AndEngine for Android Game Development Cookbook contains all of the necessary information and examples in order to build the games as you imagine them. The book’s recipes will walk you through the various aspects of game design with AndEngine and provides detailed instructions on how to achieve some of the most desirable effects for your games. Download eBook Free »